JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD B.Tech III QUANTITATIVE ANALYSIS FOR BUSINESS DECISIONS Previous Question Paper (August/September - 2021 - R18)
Answer any five questions
All questions carry equal marks
Main
Explain the graphical method of solving a linear programming problem.
Answer
The graphical method is a technique used to solve linear programming problems (LPP) involving two decision variables. The steps are as follows:
- Formulate the objective function and the constraints as linear equations or inequalities.
- Treat each inequality constraint as an equation to plot lines on a Cartesian plane (x1, x2).
- Identify the feasible region, which is the area satisfying all constraints simultaneously, including non-negativity restrictions (x1, x2 ≥ 0).
- Determine the corner points (vertices) of the feasible region by solving the intersection of the boundary lines.
- Evaluate the objective function at each corner point.
- The optimal solution is the corner point that yields the maximum or minimum value of the objective function, depending on the problem type.
Solve by using graphical method
Subject to
Answer
Given: Max Z = 4x1 + 3x2, subject to 4x1 + 3x2 ≤ 24, x1 ≤ 4.5, x2 ≤ 6, x1, x2 ≥ 0.
Plotting the constraints:
- 4x1 + 3x2 = 24: Intercepts are (6, 0) and (0, 8).
- x1 = 4.5: A vertical line.
- x2 = 6: A horizontal line.
The feasible region is a polygon with vertices determined by the intersections:
- (0, 0)
- (4.5, 0)
- (4.5, 2) [Intersection of x1=4.5 and 4x1+3x2=24: 4(4.5)+3x2=24 => 18+3x2=24 => x2=2]
- (1.5, 6) [Intersection of x2=6 and 4x1+3x2=24: 4x1+3(6)=24 => 4x1=6 => x1=1.5]
- (0, 6)
Evaluating Z = 4x1 + 3x2 at vertices:
- (0, 0): Z = 0
- (4.5, 0): Z = 4(4.5) + 0 = 18
- (4.5, 2): Z = 4(4.5) + 3(2) = 18 + 6 = 24
- (1.5, 6): Z = 4(1.5) + 3(6) = 6 + 18 = 24
- (0, 6): Z = 4(0) + 3(6) = 18
The maximum value of Z is 24. Since the objective function is parallel to the constraint 4x1 + 3x2 = 24, there are multiple optimal solutions along the line segment connecting (4.5, 2) and (1.5, 6).
Solve the following linear programming problem using Simplex method
Subject to
3x1 – 8x2 ≤ 24
10x1 + 7x2 ≤ 35
And x1 ≥ 0, x2 ≥ 0.
Answer
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Using North-West Corner rule for initial basic feasible solution, obtain an optimum basic feasible solution to the following problem.
| B1 | B2 | B3 | B4 | Available | |
|---|---|---|---|---|---|
| A1 | 7 | 3 | 4 | 2 | |
| A2 | 2 | 1 | 3 | 3 | |
| A3 | 3 | 4 | 6 | 5 | |
| Demand | 4 | 1 | 5 | 10 |
Answer
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A car hire company has one car at each of five depots a, b, c, d and e. a customer requires a car in each town namely A, B, C, D and E. Distance (kms) between depots (origins) and towns (destinations) are given in the following distance matrix.
| a | b | c | d | e | |
|---|---|---|---|---|---|
| A | 160 | 130 | 175 | 190 | 200 |
| B | 135 | 120 | 130 | 160 | 175 |
| C | 140 | 110 | 155 | 170 | 185 |
| D | 50 | 50 | 80 | 80 | 110 |
| E | 55 | 35 | 70 | 80 | 105 |
Answer
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Explain the concept of Travelling salesman problem.
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What are situations that make replacement of capital cost items?
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Explain, with examples the failure mechanism of items.
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The cost of a machine is Rs. 6,100 and its scrap value is Rs. 10. The maintenance costs found from experience are as follows:
Year: 1, 2, 3, 4, 5, 6, 7, 8
Maintenance cost(Rs): 100, 250, 400, 600, 900, 1200, 1600, 2000
When should the machine replaced?
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Define: i) Competitive game ii) Payoff matrix iii) Saddle point iv) Two-person zero sum game
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Solve the following game and find the optimal strategies:
| B1 | B2 | B3 | B4 | |
|---|---|---|---|---|
| A1 | 3 | -5 | 0 | 6 |
| A2 | -4 | -2 | 1 | 2 |
| A3 | 5 | 4 | 2 | 3 |
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Explain in brief, the main characteristics of the Queueing system.
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A Television repairman finds that the time spent on his jobs has an exponential distribution with mean 30 minutes. If he repairs the sets in the order in which they come in, and if the arrivals of sets are approximately Poisson with an average rate of 10 per 8 hours day which is the repairs man idle time each day? Find the expected number of units in the system and in the queue.
Answer
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