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JNTU B.Tech III COMPUTER GRAPHICS Previous Question Paper (May/June - 2019 - R16)

B.Tech | III | I | R16 | May/June - 2019

Answer PaperPaper Code: 135BYMaximum Marks: 75Time: 3 hours

Part A is compulsory (25 marks). Part B consists of 5 Units. Answer any one full question from each unit (10 marks each).

Part A

125 marks
a

Define points and lines.

2 marks

Answer

A point is the simplest geometric primitive representing a single coordinate position (x, y) in space. A line is a straight path connecting two distinct points, defined by the set of all points lying between its two endpoints.

b

Write the differences between a general graphics system designed for a programmer and one designed for a specific application, such as architectural design.

3 marks

Answer

A general graphics system provides a broad set of low-level primitives and functions suitable for various applications, offering flexibility but requiring more complex coding. In contrast, an application-specific system (e.g., architectural design) provides high-level, domain-specific tools and pre-defined objects like walls, windows, and doors, which increases efficiency and ease of use for that specific task at the cost of general-purpose versatility.

c

Define rotation of an object and write equivalent rotational matrix.

2 marks

Answer

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d

Differentiate a window from a viewport.

3 marks

Answer

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e

Give the block diagram of general three-dimensional transformation pipeline.

2 marks

Answer

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f

Compare Octrees and BSP Trees.

3 marks

Answer

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g

Write a short note on scan line.

2 marks

Answer

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h

How wireframe displays might be generated with the various visible-surface detection methods?

3 marks

Answer

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i

Define animation.

2 marks

Answer

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j

Give a note on raster animations.

3 marks

Answer

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Part B

210 marks
a

Set up a procedure for a parallel implementation of the midpoint circle algorithm.

5 marks

Answer

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b

Draw and explain the architecture of a raster-graphics system with a display processor.

5 marks

Answer

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OR
310 marks
a

Discuss the boundary-fill and flood-fill algorithms in detail.

5 marks

Answer

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b

Compare and contrast the operating characteristics of random scan systems and raster scan systems.

5 marks

Answer

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4

Give 2D transformation matrix for:

a) Rotation

b) Scaling.

10 marks

Answer

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OR
510 marks
a

List out and explain the steps involved in Sutherland-Hodgeman polygon clipping algorithm.

5 marks

Answer

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b

Write short notes on Reflection transformation.

5 marks

Answer

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6

Write an example, explain 3D translation and rotation.

10 marks

Answer

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OR
7

How to setup a view volume using the window boundaries for parallel and perspectives projectors? Explain.

10 marks

Answer

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8

Write a program to display the visible surfaces of a convex polyhedron using the BSP-tree method.

10 marks

Answer

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OR
9

Enumerate the steps involved in Depth buffer algorithm for Hidden surface removal and compare it with A - Buffer method.

10 marks

Answer

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1010 marks
a

Explain the computer animation languages.

5 marks

Answer

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b

Give a note on Direct Motion Specification.

5 marks

Answer

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OR
11

List and explain the general computer-animation functions.

10 marks

Answer

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About this paper

This page contains the question paper of COMPUTER GRAPHICS from JNTU for B.Tech CSE III I, May/June - 2019, R16.

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