JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD

AUGMENTED REALITY & VIRTUAL REALITY

M.Tech I Year II Semester (R22)

Overview

Course objectives:

  • 1. The objective of this course is to provide a foundation to the fast growing field of AR and make the students aware of the various AR devices.
  • 2. To give historical and modern overviews and perspectives on virtual reality. It describes the fundamentals of sensation, perception, technical and engineering aspects of virtual reality systems.

Course Outcomes:

  • 1. Describe how AR systems work and list the applications of AR.
  • 2. Understand and analyze the hardware requirement of AR.
  • 3. Describe how VR systems work and list the applications of VR.
  • 4. Understand the design and implementation of the hardware that enables VR systems tobe built.

UNIT - I

Introduction to Augmented Reality: What Is Augmented Reality - Defining augmented reality, history of augmented reality, The Relationship Between Augmented Reality and Other Technologies-Media, Technologies, Other Ideas Related to the Spectrum Between Real and Virtual Worlds, applications of augmented reality Augmented Reality Concepts- How Does Augmented Reality Work? Concepts Related to Augmented Reality, Ingredients of an Augmented Reality Experience.

UNIT - II

AR Devices & Components: AR Components – Scene Generator, Tracking system, monitoring system, display, Game scene. AR Devices – Optical See- Through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, Video see-through systems

UNIT - III

Introduction to Virtual Reality: Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World-Input & output- Visual, Aural & Haptic Displays, Applications of Virtual Reality

UNIT - IV

Representing the Virtual World: Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR CaseStudy: GHOST (General Haptics Open Software Toolkit) software development toolkit.

UNIT - V

Visual Perception & Rendering: Visual Perception - Perception of Depth, Perception of Motion, Perception of Color, Combining Sources of Information. Visual Rendering - Ray Tracing and Shading Models, Rasterization, Correcting Optical Distortions, Improving Latency and Frame Rates.

TEXT BOOKS:

  • 1. Allan Fowler-AR Game Development‖, 1st Edition, A press Publications, 2018, ISBN 978- 1484236178
  • 2. Virtual Reality, Steven M. LaValle, Cambridge University Press, 2016

REFERENCES:

  • 1. Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India;First edition (12 October 2016),ISBN-10: 9332578494
  • 2. Understanding Virtual Reality: Interface, Application and Design, William R Sherman andAlan B Craig, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
  • 3. Developing Virtual Reality Applications: Foundations of Effective Design, Alan B Craig,William R Sherman and Jeffrey D Will, Morgan Kaufmann, 2009
  • 4. Designing for Mixed Reality, Kharis O'Connell Published by O'Reilly Media, Inc., 2016, ISBN: 9781491962381
  • 5. Sanni Siltanen- Theory and applications of marker-based augmented reality. Julkaisija – Utgivare Publisher. 2012. ISBN 978-951-38-7449-0
  • 6. Gerard Jounghyun Kim, “Designing Virtual Systems: The Structured Approach”, 2005.

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