M.Tech I Year II Semester (R22)
UI/UX course is to provide students with the knowledge of user- centered
design, user -centered methods in design, graphic design on screens
Introduction: Introduction about UX - Five Main Ingredients of UX - Three “Whats” of User Perspective - Pyramid of UX Impact - UX Is a Process - UX - Not an Event or Task. Behaviour Basics: Psychology versus Culture - User Psychology - Experience - Conscious vs Subconscious Experience - Emotions - Gain and Loss – Motivations.
User Observation And Experience: User Research - Subjective Research - Objective Research - Sample Size - Three Basic Types of Questions. Observe a User: Watch How They Choose - Interviews - Surveys - Card Sorting - Creating User Profiles - Bad profile - Useful profile.
User Interface Design Principles: Designing Behaviour: Designing with Intention - Rewards and Punishments - Conditioning and Addiction - Timing Matters - Gamification - Social/Viral Structure–Trust - Hidden versus Visible. Basic Visual Design Principles: Visual Weight - Contrast - Depth and Size - Color. Layout: Page Framework - Footers - Navigation -Images, and Headlines - Forms - One Long Page or a Few Short Pages - Input Types - Labels and Instructions - Primary and Secondary Buttons - Adaptive and Responsive Design - Touch versus Mouse.
Web Interface Design: Designing Web Interfaces – Drag and Drop, Direct Selection, Contextual Tools, Overlays, Inlays and Virtual Pages, Process Flow – Using Motion for UX - Design Pattern: Z-Pattern - F-Pattern - Visual Hierarchy - Lookup patterns – Feedback patterns.
Mobile Interface Design: Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools.
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