JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD B.Tech III Year COMPUTER GRAPHICS Previous Question Paper (March - 2024 - R18)

B.Tech | III Year | I Semester | R18 | March - 2024

Answer PaperPaper Code: 155AMMaximum Marks: 75Time: 3 Hours

Note: Part A is compulsory (25 marks). Answer all questions in Part A. Answer any one question from each unit in Part B (50 marks).

Part A

1.a

What are some common input devices used in computer graphics?

2 marks

Answer

  • Keyboards: The most fundamental input device, used for entering alphanumeric data, issuing commands, and controlling parameters in graphics software.
  • Mouse: A primary pointing device used for cursor positioning, selecting objects, and interacting with graphical user interfaces (GUIs) through clicking and dragging.
  • Graphics Tablets (Digitizers): Devices consisting of a flat surface and a stylus, allowing users to draw directly into the computer. They are highly sensitive to pressure and tilt, making them essential for digital art and CAD applications.
  • Joysticks and Game Controllers: Used primarily in interactive computer graphics and gaming to provide multi-dimensional input for navigation and character control.
  • Touchscreens: Integrated display devices that allow direct interaction with graphical elements using fingers or specialized pens, commonly found in mobile devices and kiosks.
  • Scanners: Input devices used to convert physical images or documents into digital raster data for processing or manipulation within a graphics environment.
1.b

List out the merits and demerits of Plasma Panel Display.

3 marks

Answer

  • Merits:
    • High Contrast and Brightness: Plasma displays offer excellent contrast ratios and deep black levels, providing a vibrant visual experience.
    • Wide Viewing Angles: The image quality remains consistent even when viewed from extreme side angles, unlike many LCD technologies.
    • Fast Response Time: They exhibit minimal motion blur, making them highly suitable for fast-moving video content and gaming.
    • Large Screen Sizes: Plasma technology is highly effective for manufacturing large-format displays without the uniformity issues found in other flat-panel technologies.
  • Demerits:
    • Power Consumption: Plasma panels consume significantly more electricity compared to LED or LCD counterparts, especially when displaying bright images.
    • Burn-in Vulnerability: Static images left on the screen for extended periods can cause permanent image retention, commonly known as phosphor burn-in.
    • Heat Generation: Due to the gas-discharge mechanism, these displays generate substantial heat during operation.
    • Weight and Thickness: They are generally heavier and thicker than modern thin-film transistor (TFT) displays, making them less convenient for wall mounting.
1.c

What is the viewing pipeline in 2-D graphics?

2 marks

Answer

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1.d

Describe the process of rotating a 2-D object and its applications.

3 marks

Answer

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1.e

What are polygon surfaces?

2 marks

Answer

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1.f

What are the primary methods used for rendering polygonal surfaces in computer graphics?

3 marks

Answer

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1.g

What is shear transformation? Give an example of its use.

2 marks

Answer

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1.h

Discuss the order of operations when applying multiple transformations.

3 marks

Answer

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1.i

What factors should be considered in the design of an animation sequence?

2 marks

Answer

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1.j

What is the BSP-tree?

3 marks

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Part B

210 marks
a

Discuss the implementation details of Bresenham's line drawing algorithm.

5 marks

Answer

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b

Explain the scan-line algorithm for polygon filling.

5 marks

Answer

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OR
310 marks
a

Explain the significance of output primitives in computer graphics and how they form the basic building blocks for rendering complex images.

5 marks

Answer

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b

Compare and contrast boundary-fill and flood-fill algorithms for filling enclosed regions in a polygon.

5 marks

Answer

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410 marks
a

Explain rotational 2D- transformations and matrix representations.

5 marks

Answer

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b

Explain the Cohen-Sutherland Line Clipping Algorithm.

5 marks

Answer

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OR
510 marks
a

Write about the Sutherland-Hodgman polygon clipping algorithm.

5 marks

Answer

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b

Explain the concept of the viewing coordinate reference frame.

5 marks

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610 marks
a

Explain the concept of quadric surfaces and their role in representing geometric primitives in computer graphics.

5 marks

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b

Describe the spline representation techniques for modeling smooth curves and surfaces.

5 marks

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OR
710 marks
a

Describe the process of polygon rendering and illustrate with an algorithm.

5 marks

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b

Compare Bezier curves and B-Spline curves.

5 marks

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810 marks
a

Discuss the challenges and considerations involved in applying 3-D transformations to objects represented by vertices and polygons.

5 marks

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b

Describe 3D reflection transformations and its notations.

5 marks

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OR
910 marks
a

Explain the concept of viewing coordinates and their role in 3D graphics.

5 marks

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b

Elaborate 3D-view volume in detail.

5 marks

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1010 marks
a

Discuss the process of designing an animation sequence, including the steps involved in it.

5 marks

Answer

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b

Describe the depth-buffer (z-buffer) method for visible surface detection.

5 marks

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OR
1110 marks
a

Explain raster animation in detail.

5 marks

Answer

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b

Compare and contrast raster animation techniques with vector-based animation approaches.

5 marks

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About this paper

This page contains the question paper of COMPUTER GRAPHICS from JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD for B.Tech IT III Year I Semester, March - 2024, R18.

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